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Connected Computing

When children leave Walford Primary School, we aim for them to be Digital Creators (Computer Science), Communicators (ICT)  and Citizens (Digital Citizenship).  They will see Computing as an integral aspect of all areas of their learning.  They will have a broad set of skills to support and enhance their learning, therefore providing them with life skills in preparation for an ever-growing digital world.


The Computing Programme of Study has been developed to meet the requirements of the New Curriculum. It combines a number of skills from the old curriculum and introduces a larger focus on programming, simulations and modelling.





At Walford Nursery & Primary School, pupils will:


  • demonstrate competence in coding for a variety of practical and inventive purposes, including the application of ideas within other subjects (Computer Science);
  • exhibit the ability to connect with others safely and respectfully, understanding the need to act within the law and with moral and ethical integrity (Digital Citizenship);
  • show an understanding of the connected nature of devices (Digital Citizenship);
  • display the ability to communicate ideas clearly by using applications and devices throughout the curriculum (ICT Skills);
  • demonstrate the ability to collect, organise and manipulate data effectively (ICT Skills).




What does our Computing Curriculum look like?


Please refer to:


  • our Long Term Plan, which demonstrates the progression of knowledge and skills within the whole school computing offer;
  • our Medium Term Plan for each year group, which maps teaching and learning, knowledge and skills through a topic;
  • our Curriculum Map, which details each year group / subject;





Our Computing curriculum facilitates sequential learning and long-term progression of knowledge and skills.  Teaching and learning methods provide regular opportunities to recap acquired knowledge through high quality questioning, discussion, modelling and explaining to aid retrieval at the beginning and end of a lesson or unit of work.  This will enable all children to alter their long-term memory and know more, remember more and be able to do more as computer scientists.





Online Safety Information


The NSPCC has put together a guide for social media, apps and games that young people use.


Information for parents from CEOP.,67,68,69,70,72&ref=4765#mMain


A parents guide to gaming.

Keeping Children Safe Online: Guidance for Parents

SMART Internet Safety Rules

Connected Computing in Class 6- Using Spreadsheets

Connected Computing in Class 6- Coding Workshop with Barclays

Connected Computing - Coding Y1

Connected Computing - Digital Art Year 1

Digital Art - cross-curricular plants topic

Coding Week Homework Year 1

Connected Computing- Class 4 Home Learning Stop-Motion Animation

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Video calls - keeping connected!

Connected Computing Class 3 - Decomposing and Creating Sequences

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Connected Computing Class 3 - Creating Pop Art Using Our Computing Skills

Connected Computing Class 5 Home Learning

Connected Computing Class 5 Creating Passwords

Connected Computing in Coding Club- Programming Bluebots

Connected Computing in Coding Club- Coding on A.L.E.X

Connected Computing in Class 4- Using Numbers to Present Data

Connected Computing in Class 4- Using Data-loggers to Collect Data

Connected Computing in Class 4- Creating Comic Strips using Book Creator

Connected Computing Home Learning in Class 6 - Staying Safe Online At Home

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Connected Computing - Safer Internet Competition

Connected Computing in Class 6 - Sharing our coding with our buddies

Connected Computing in Class 4- using Green Screen

Connected Computing in Class 3 - Creating a book review with HP Reveal

Connected Computing in Class 3 - Scratch Coding